So the landscape is thus ...
I completed the 2.0 Main Story Quest on my Gladiator/Paladin. He is now at level 50, waiting to do the 2.1+ story quests.
I decided to level a Thaumaturge to 50 by doing all the side quests in the game. He is currently at level 24, having run out of quests to do for his level range. There are quests from level 26+, but you can't actually turn them in until you are the appropriate level.
I'm honestly surprised that their aren't enough side quests to level a second class. I mean there is certainly no mandate from up high that it must be so, but I do find it odd. This second class is even getting double XP by glint of having a class level higher than it.
There is of course dungeons, levequests, and FATES to level up on. But those are all a bit mindless and tedious. I was hoping for enough unique, story content to level up two classes, if not more. FF14 has an awful lot of experience bars to fill up, but didn't bother making a whole lot of unique content in order to fill it up with. Every MMO is grindy, for some reason I was expecting FF14 to be less so.
All of this is even more odd considering the changes introduced in 5.3. My RSS feed has several bloggers reporting that the Main Story Quest is providing so much XP that's they're outleveling their main class beyond the MSQ's levels. Having a character that's in their level 40s while still doing level 24 MSQ quests seems common.
It would seem to me that the XP curve is a little all over the place. Obviously, the developers want to stretch content out as much as possible while putting in as little effort on their part as possible, particularly in regards to older content. Repeatable content is the key to that, but it comes at a price. The questing is so anemic in 2.0 that it lets the entire world building down. A quest chain introduces an NPC with a problem, you turn in 5 bear butts, and then you never talk to them again. Again, lots of quests in MMOs work that way, but most MMOs have at least some quests that don't.
It feels as if the developers made X number of quests for a questing hub, then turned 4-6 of them into levequests. Any quests left other got put on the world map and turned into side quests.
I've heard rumbles of complaints about questing in 2.0 in general. I wasn't sure if that was solely the MSQ, which can at times be both the dismally paced and tedious. But I suspect the side quests suffer because they're filler. The devs really seem to want you in that Duty Finder, adding population to low level dungeons and keeping the game seem alive and popular.
Again, nothing here is the end of the world. It's no one's birthright to have multiple "alts". But the questing feels a bit stingy from an XP standpoint, and 5.3 was an opportunity to address that.
My goal was to knock out all the 2.0 side quests this month. Turns out, I may very well finish before the three-day weekend is done.
Assuming I'm willing to do a lot of non-questing first.