Saturday, November 2, 2019

Novemeber Goals - But Mostly Outer Worlds Talk

Last month I decided to try out the 'Goals for the Month' gimmick. It didn't go well. I didn't actually accomplish a singe goal. Yikes. In my defense that was mostly Blizzard imploding and me not wanting to stand in the blast radius. I also didn't get any traction in Breath of the Wild, stopping at my usual place about 5 hours in. I had to evacuate my flooded basement's contents to my workshop area, so fixing up the Japanese PlayStation 2 wasn't really possible.

It's easier to set goals in an MMO, so this post is bit harder to write than last month. ArcheAge didn't pan out in my opinion and so I mostly have Outer Worlds and Minecraft. I don't know enough about Minecraft to actually have goals, and I'm not inclined to look up to much as the exploration of game mechanics has been fairly compelling. 

I'm about 8 hours into Outer Worlds and having a good time. I'm actually enjoying the Bethesda-lite aspect of the game. The game world itself is as large as it needs to be, in contrast to Breath of the Wild which I've complained about as mostly filler. BotW's filler has a purpose, it lends a sense of size and gravitas to the world, but that hasn't translated into enjoyable gameplay. Outer Worlds is made of smaller levels. There seems to be exploration for those who are so inclined, but its also easy to get where you need to go and get on with the story, which is what I'm here for. 

And the story has been perfectly fine. Where BotW is about immersing yourself into the world, Outer Worlds is about immersing yourself into the people. It initially seemed odd to me that I would be so interested in character-based storytelling than world-based storytelling. In the real life meat space I operate in the complete opposite. But digital worlds have never held the same allure to me. My idea of a perfect vacation is to grab a hotel in the middle of city, drop off my stuff, and just start walking. Only Skyrim has ever given me that sort of pull in a video game. Video game worlds always feel a bit too designed for me. Real cities are never that well planned, and nature hikes certainly aren't. I'll admit it's not a strong reason, but it is how it is.

 I found the gameplay to be mostly fine. I find first-person melee to be clunky so I've went a full "Long Gun" build. The shooting is mostly fine, although it's clearly built around use of the slow-mo effect to hit constantly rotating weak points on enemy mobs. I often completely forget about the slow-motion mechanic, and just try to treat the game like a pure shooter. I do tend to play games the way I want, instead of the game that the developer's offer. Sometimes that leads to problems, but it's mostly fine here, at least on the Normal difficulty.

 I was up until 2 AM last night playing Outer Worlds, and I'm chomping at the bit to get back into it this morning. So I guess my goal is to finish the game before the end of the month, but I suspect that will not be much a problem. 

I think my goal is to play through at least 5 games on the Xbox Game Pass. I've always been a dabbler, playing a little bit of a game and then moving onto the next. Subscription services is likely to feed into that. But I do get great satisfaction out of a complete experience. It's not about getting my "money's worth", but more about being mindful of what I play. 

And maybe I'll finally get that PS2 fix up as well.

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